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Showing posts from 2015

Enterprise Web Development

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[Excerpts from my review published in ACM's Computing Reviews .] Enterprise web development : building HTML5 applications from desktop to mobile Fain Y., Rasputnis V., Tartakovsky A., Gamov V., O’Reilly Media, Inc., Sebastopol, CA, 2014. 642 pp. Type: Book (978-1-449356-81-1) Date Reviewed: Jun 18 2015 A basic truth about this book is that at 600 pages it is ambitious in scope and covers a whole lot of ground. The book defines what it means for an app to be an enterprise app--that it is integrated with one or more company-specific business processes and helps an organization run its business online--and then goes about developing one. The authors have earned their stripes having built and written books on enterprise web apps using Java, then Adobe Flex, and now Hypertext Markup Language 5 (HTML5). HTML5, of course, isn’t just HTML. It’s a replacement term for what used to be called Web 2.0, and is short for the entire tech stack that comprises avant-garde HTML5 d

Single Page Web Applications

[Excerpts from my book review published in ACM ComputingReviews.com on March 31, 2015.] Single page web applications : JavaScript end-to-end Mikowski M., Powell J., Manning Publications Co., Greenwich, CT, 2014. 432 pp.  Type: Book (978-1-617290-75-6) Date Reviewed: Mar 31 2015 In the late 1990s, a technology now known as Ajax became prevalent in web applications as a tool for fetching content from a web application server asynchronously rather than having to fetch an entire new Hypertext Markup Language (HTML) page whenever a page update was required. The payload format for data exchange between client and server was predominantly Extensible Markup Language (XML) (AJAX was originally an acronym for Asynchronous JavaScript and XML). Typical Ajax use included fetching portions of a page or data updates from a server, the most famous one being Google Maps, which updated its web page asynchronously in response to the user zooming in or out or dragging to a different portion of

Towards a Pixel to Metal Perspective

[This is an excerpt of my review published in ACM's ComputingReviews.com on January 29, 2015.] Becoming proficient at web application development involves a very steep learning curve and is often a never-ending, career-long endeavor. And yet a newbie has to start somewhere. When getting started, it’s easy to become overwhelmed by the vast array of concepts, technologies, and tools one has to master. Often, even proficient web application developers have blinders on when it comes to having a broad perspective on web application development. In general, most developers are adequately familiar with only one or two of the following aspects of web application development: client-side programming, middleware programming, server-side programming, text editors/integrated development environments (IDEs), source/version control systems, data stores, operating systems, network programming, and hardware configurations. Few developers have a broad enough perspective--or what I call a 360-de

AngularJS And HTML5 ContentEditable

Getting Angular to Play Well With HTML5 ContentEditable HTML5 introduced a cool new attribute, which can be attached to any element to make it editable ( contenteditable="true" ). However, that's just the theory. To make that work, you have to use a data binding library (e.g. AngularJS, BackboneJS) or build your own using JavaScript. I recently created a todos application using pure JavaScript (with jQuery) with a Node/Mongo backend, i.e. without using any data binding framework. This is a good exercise to ensure that you understand JavaScript well enough before you start leaning on hefty frameworks that obscure a lot of what goes on behind the scenes. If you understand JavaScript, you'll be better able to troubleshoot and fix issues that come up when you're using frameworks. My pure JavaScript app is deployed on Heroku here . The code is on GitHub here . Once I was happy enough with the pure JavaScript application, my next goal was to redo it using Angul

Adriano, the Arduino Robot | Step 3 (L293D Controlled)

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[Everything in this robot is built from scratch, no kits used (except for the chassis).] Click here to view the previous steps in this series. Step 1 (Basic Operation) Step 2 (Remote Controlled) Further to adding the remote control feature, I added the L293D H bridge chip to allow the Arduino to reverse motor direction. This also allows for the removal of the 2N2222 transistors that were previously managing the power supply to the motors based on signals received from the Arduino. As you can see from the video and the schematic, using the L293D chip significantly reduces the complexity and bulk of the circuit. On the other hand, you now need to respond to one more remote key press (down/reverse) and issue two more pin signals (reverse action, one for each motor).

Adriano, the Arduino 2WD Robot | Step 2 (Remote Controlled)

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[Everything in this robot is built from scratch, no kits used (except for the chassis).] I finally found the time to add remote control capability to the robot I had created around this time last year. Check out my earlier blog entry for details on how I created the core robot . After building the core robot (see link above) and getting it working, I decided that the next best step would be to add remote control capability to it so that it could be moved around as desired. I decided to try the Vishay TSOP4838 infrared remote receiver/sensor. I first created a proof of concept for the remote and the receiver. Even though I have several remotes at home, I decided to buy a cheap and simple remote just for the robot so that I could do all of my testing without interrupting those at home who wanted to watch TV. As it turns out, any infrared remote can be made to work with the robot. Just get your program to spit out (to the serial console) the received raw codes from the remote